000 01840cam a2200349 i 4500
999 _c17465
_d17465
003 MWE
005 20191210125701.0
008 170928t20152015caua c 001 0 eng d
020 _a9781682972403 (pbk.) :
_c14.99
020 _a9781939581891
_c14.99
040 _aMvI
_beng
_erda
_cMvI
_dSKYRV
_dCoBoFLC
_dOGWE
082 0 4 _a005.1
_223
100 1 _aWainewright, Max,
_eauthor.
_97626
245 1 0 _aHow to code 2 :
_ba step-by-step guide to computer coding /
246 3 0 _aStep-by-step guide to computer coding
264 1 _aIrvine, CA :
_bQuatro Publishing,
_c2015.
264 4 _c©2015
300 _a32 pages :
_bcolour illustrations ;
_c25 cm.
490 1 _aHow to code series ;
_vbook 2
500 _aSeries information from publisher's website.
500 _aIncludes index and glossary.
500 _aPreviously published as a chapter 2 in "How to code : a step-by-step guide to computer coding" ©2015.
505 0 _aLoops -- Patterns with loops -- Loops in Scratch -- Loops forever -- Repeat until... -- Repeat until caught -- Adding sounds -- Sound effects -- Variables -- Keeping score -- Counting clicks -- Debugging.
520 _a"Book 2 builds on basic coding and introduces the concepts of loops and variables using step-by-step instructions. Robot helpers feature throughout to ensure everything is clear. Learn how to use Logo, and build programs and games in Scratch, Code a maze game and learn how to add sound effects!"--Page [4] of cover.
521 _aJunior, Intermediate.
650 0 _aComputer programming.
_97627
650 0 _aLOGO (Computer program language).
_97628
650 0 _aScratch (Computer program language).
_97629
700 1 _aHenson, Mike
_c(Illustrator),
_eillustrator.
_97630
830 0 _aHow to code ;
_vbook 2.
_97631
942 _2ddc
_cBKS
_n1